An Encyclopedia of Survivalism

Playful, technological objects to speculate a deserted future. Instruction Manual for How-to-Use.

A series of playful objects for the Giant Room play-tested and created to answer one question:

if you could take an object to the deserted island, what would it be?

Using a critical, survivalist lens to look at technology and biomimicry.

The four objects: 

1. Meta Ear Drum
2. Gene Carrier
3. Bio Nostril
4. LifeSensor

Technical Drawing for Editorial Booklettr


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