Tarshaa Krishnaraj

Writing         INFO

I am a producer,  writer and filmmaker exploring AI in film and TV.  I am passionate about internet behaviour.

I’m currently with FLORA, a tool based creative tech-startup, where I help rewrite the creative process and produce compelling content across various pillars.

I build thoughtful, fun, futurist, ficitious and humorous speculations.
 


FLORA • MAGNOLIA PICTURES • BUD EATER x WEILL CORNELL • ENCYCLOPEDIA OF SURVIVALISM • KAAJ • AI GAZE • POST HUMAN GAME • SUGAR CUBE • CHEW MACHINE •  LIFE OF A SPACESUIT


FLORA
Producer

Leading production and content creation across all platforms. Created hevily technical content as well as short films. Currently developing a series where we interview established creative technologists changing up the meaning of art.


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Provocations x FLORA
Writing as Prompting Engineering—Producer

An interrogation into how writing with LLM’s changes how we think and create. I speculate how I train my LLM to see the thing that no one else sees, as opposed to what everyone else sees.  

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Magnolia Pictures
Creative  Producer, Editor

Ideated, created, iterated and edited film campaigns across all socials. Campaigned and conducted offbeat marketing strategies for Magnolia Pictures, a titan in the film distribution world. Over the course of 7 months, I worked on several films, including The Assessment, Sister Midnight, One to One: John & Yoko, Lake George, and more. I developed brand marketing tactics to ensure that all the campaigns resoonanted amongst audiences.


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Bud Eater: A Weill Cornell Medicine Collaboration

Creative Technologist

TOTH LABS ↗

Art Direction, Design Research, Speculative Design

The Bud Eater forages for food.
Imagine, in an overpopulated world, how would humans find food? In collaboration with Weill Cornell’s Toth Labs .

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Post-human Game x National Geographic

Designer, Creative Technologist


Game Design, Speculative Design,  Multi-Modal A.I. Machines

How much can a game challenge the male-centered, blue-chip story of a future that we have been fed through media?  A concept called Parthenogenesis, developed originally by National Geographic Magazine.  


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Workflow & Processes:

  • Unreal Engine/Game Engines/ Design 
  • Spatial Computing
  • Applied AI 
  • Spatial computing 
  • AI in the AR/VR Space


*This is a speculative project*


Encyclopedia of Survivalism: The Art of Survivalism through Technology

for The GIANT Room

sking the question: What objects would you bring to a deserted island? The project explores 4 speculative handheld tools as objects of survivalism. 
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The A.I Gaze: Playing with the Machine Gaze Beyond Race


How does AI visualize race and brown faces? What kind of evolutionary systems in data is required for stereotypical racial figures to be dissolved in AI? Is that even possible?

These portraits were initially generated by Midjourney before I ran it through RunwayML & CSM to further push
the capabilities of generative AI. 


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Chew Machine: Machines for Eating

Chew Brace is a imaginative speculative, wearable face machine that counts to ensure that we chew our food 32 times, and 32 times only. Modeled in Cinema 4D and projected on a AR/VR space.

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Life of a Spacesuit: Synthetic Intelligence & Beyond Examining The Awkwardness of AI


Life of A Spacesuit uses a synthetic machine’s current potential to stretch what is and what is not capable of an LLM to analyze, speculate and imagine. It stops somewhere between science and total fiction, producing something half-baked.


In  examining the stickiness, the awkwardness of AI, I hold a microscope to the corners of imagination that AI posesses. How many ‘speculative’ or ‘inviable’ situations can AI imagine for an
entirely realistic prompt?


Contact---tarshaakrishnaraj@gmail.com                 © 2024