I work within the cultural touch points of technology and AI , building unconventional worlds to make fun, futurist, ficitious and humorous speculations.
Focused on pushing the needle of technology and future states of being, I like to bring to the forefront cultural stories and narratives.
MAGNOLIA PICTURES • BUD EATER x WEILL CORNELL • ENCYCLOPEDIA OF SURVIVALISM • KAAJ • AI GAZE • POST HUMAN GAME • SUGAR CUBE • CHEW MACHINE • LIFE OF A SPACESUIT
Magnolia Pictures
Creative Producer, Editor
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Bud Eater: A Weill Cornell Medicine Collaboration
Creative Technologist
TOTH LABS ↗The Bud Eater forages for food. Imagine, in an overpopulated world, how would humans find food? In collaboration with Weill Cornell’s Toth Labs
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Post-human Game x National Geographic
Designer, Creative Technologist
How much can a game challenge the male-centered, blue-chip story of a future that we have been fed through media? A concept called Parthenogenesis, developed originally by National Geographic Magazine.
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Workflow & Processes:
- Unreal Engine/Game Engines/ Design
- Spatial Computing
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Applied AI
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Spatial computing
- AI in the AR/VR Space
*This is a speculative project*
Encyclopedia of Survivalism: The Art of Survivalism through Technology
for The GIANT Roomsking the question: What objects would you bring to a deserted island? The project explores 4 speculative handheld tools as objects of survivalism.
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How does AI visualize race and brown faces? What kind of evolutionary systems in data is required for stereotypical racial figures to be dissolved in AI? Is that even possible?
These portraits were initially generated by Midjourney before I ran it through RunwayML
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Chew Machine: Machines for Eating
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Life of a Spacesuit: Synthetic Intelligence & Beyond Examining The Awkwardness of AI
In examining the stickiness, the awkwardness of AI, I hold a microscope to the corners of imagination that AI posesses. How many ‘speculative’ or ‘inviable’ situations can AI imagine for an entirely realistic prompt?