1. FLORA Product
2. FLORA Content & Brand
3. Magnolia Pictures
4. Weill Cornell TOTH Labs
5. Game-based Organisms
FLORA
Designer, Producer
Designed the landing page for FLORA as part of product marketing and product innovation efforts.
Motion Design, Product Innovation
See FLORA here
Techniques
Product Innovation, Designer, Motion Design
Techniques is live in beta. Launch video coming soon.
Techniques
AI Frontier Models + Features
Product Marketing, Innovation, FLORA
Created:
• Model and Feature Announcements
• Live Builds (building live with industry experts)
• Launch Videos
• Creative Content (and paid ads) on Instagram
jbh
Product Marketing Projects
Series A Fundraise Video
Art Direction, Motion Design, FLORA
Watch the Announcement
Provocations x FLORA
Writing as Prompting Engineering—Producer
More
Magnolia Pictures
Creative Producer, Editor
More
Bud Eater: A Weill Cornell Medicine Collaboration
Creative Technologist
TOTH LABS ↗The Bud Eater forages for food. Imagine, in an overpopulated world, how would humans find food? In collaboration with Weill Cornell’s Toth Labs
More
Post-human Game x National Geographic
Designer, Creative Technologist
How much can a game challenge the male-centered, blue-chip story of a future that we have been fed through media? A concept called Parthenogenesis, developed originally by National Geographic Magazine.
More
Workflow & Processes:
- Unreal Engine/Game Engines/ Design
- Spatial Computing
-
Applied AI
-
Spatial computing
- AI in the AR/VR Space
*This is a speculative project*
Chew Machine: Machines for Eating
More
Life of a Spacesuit: Synthetic Intelligence & Beyond Examining The Awkwardness of AI
In examining the stickiness, the awkwardness of AI, I hold a microscope to the corners of imagination that AI posesses. How many ‘speculative’ or ‘inviable’ situations can AI imagine for an entirely realistic prompt?